1.12.2 port/rewrite of Techguns mod for Minecraft. Now completed, just as it should be. Techguns 2 is not fully polished, so bugs may happen. Use at your own risk.
Been having a lot of issues keeping a pack+server stable when using Techguns. I had segfaults on world load at a point, but removing Techguns has alleviated the problem. I can give you a heap of crash ...
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