FromSoftware's Souls games have a bit of a thing for holes. They're everywhere, often hidden in the depths of caves or on the edge of boss arenas, and if not surrounded by red splodges of doom, then ...
The tutorial is available here: https://letsgyan.com/cuttings-stock-problem-and-column-generation-technique-a-tutorial-with-example/ Idea1, Idea2, Kantorovich Model ...
The visualization above demonstrates a random forest model's ability to overcome overfitting and achieve better accuracy on unseen test data. Note how the decision tree learns oddly shaped decision ...