Refactor the project to use a csv and an Unreal DataTable to replace the MoveAmountPerSecond constant in the TeddyBearPawn header file with the value in the csv file. We obviously usually have more ...
#include "Engine/DataTable.h" and "MyDataStruct.generated.h" Mark it as USTRUCT type to be used in Unreal, assign it as BlueprintType and inherit from FTableRowBase Expose each column of the table to ...
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