Refactor the project to use a csv and an Unreal DataTable to replace the MoveAmountPerSecond constant in the TeddyBearPawn header file with the value in the csv file. We obviously usually have more ...
!!! cpp-function "bool GetDataTableRowMatchingBoolValue( var datatable, int column, bool value )" Finds and returns the first row of the datatable for which the bool ...
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