_Density("Density", Range(0.0, 0.1)) = 0.04 _Absortion("Absortion", Range(0.0, 20.0)) = 20.0 _Coverage("Coverage", Range(0.0, 0.5)) = 0.42 _Octaves("Octaves", Range(1 ...
3D procedurally generated hills and water using a combination of noise and simulating some simple rain / hydraulic erosion. Planet sphere is divided into different 'square' mesh chunks (i.e. the ...
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