This was a game I made a couple years ago (hence lack of /src and good code/commit formatting) following this raycasting tutorial for a "2.5D" games in PyGame. I decided to repurpose it into a ...
Xoom is a personal journey to recreate the magic of 90s first-person shooters like Doom and Duke Nukem 3D. This project uses 2.5D rendering techniques (raycasting over a 2D map) and a polygon-based ...
The sky-high popularity of Python has its reason for being simple and flexible. Is this easy language also going to serve the purpose in a game development project? The answer to this question is ...
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