SDL_CreateWindow and SDL_GetWindowFlags both use a 32 bit (unsigned) integer for flags, so those APIs would have to change if > 32 bit flag values are added. BTW, three of the slots in the 32 bit ...
calling SDL_CreateWindow(..., flags=SDL_WINDOW_OPENGL): this will ultimately lead to an "indirect call to null". I have a working patch for SDL2 (Note: in SDL3, the handling of EGL/emscripten was ...
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