This project offers a high-level abstraction for building and managing compute shader pipelines in Godot 4.4.1 using GLSL shaders. It handles shader compilation, resource management (including ...
03_1_StructuredBufferWithCompute Another basic one, use compute to calculate some data and send back to CPU 03_2_AsyncGPUReadback Similar to StructuredBufferWithCompute, but use AsyncGPUReadback to ...
Abstract: Unified Shader Array (USA) is the computing core of the Unified Shader Array Graphic Processing Unit (GPU), and the shader cores is the basic shader Unit of the Unified Shader Array. In ...
Aside from tessellation, the other major addition to DirectX 11 is the Compute Shader. This isn’t something that’s especially new; instead, it’s more a formalisation of what AMD and Nvidia have been ...
NVIDIA ha reso disponibile per il download un nuovo set di driver Forceware della serie 190, release 190.62, dotato di certificazione WHQL e del set PhysX System Software versione 9.09.0814. La ...
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