Blenderで以下のようなチェーンを作ったときのメモ このキーホルダーの正体は、以下の記事で 「複数並べたいオブジェクト」(Cube)と「カーブ」(Bezier Curve)を用意する オブジェクトに「Array Modifier」を追加して、「カーブ」の長さ分だけ配置する Fit Typeを ...
I have made a simple model in Blender where I have 2 rows of columns (6 columns in each). I made a row using array modifier and then copy it to obtain second row. Then I exported it as .gltf file to ...
it seems that the behaviour of &MULT could be replicated/translated to the Array Modifier and back. The I/J/K_UPPER could then be three arrays in the different axis. Maybe this could be an interesting ...