Reimplementation of the original C tutorial using the Vulkan-Hpp binding. For the sake of simplicity and compatibility with the original version, this tutorial will not use unique handles nor RAII ...
These tutorials are written to be easily followed with the C++ tutorial. However, I've made some changes to fit the Java and LWJGL styles. The repository follows the same structure as in the original ...
I have been a software developer for over 9 years. My main area of interest is graphics programming, and most of my professional career has been involved in 3D graphics. I have a lot of experience in ...