Vulkan is a cross platform graphics API (Application Program Interface), developed by the Khronos Group. The Vulkan API is a standard and therefore it can be implemented on multiple devices, platforms ...
Vulkan™ is the new generation, open standard API for high-efficiency access to graphics and compute on modern GPUs. This API is designed from the ground up to provide applications direct control over ...
Intel demonstrated the capabilities of the Vulkan API at the recent SIGGRAPH 2015 event. This weekend it made a video available featuring its Stardust graphics demo running on a Windows machine ...
In 2016, Samsung introduced Vulkan API support to their flagship devices, promising a new era of enhanced graphics performance, efficiency, and gaming capabilities. However, despite the hardware ...
Since the Vulkan API was officially released as Vulkan 1.0 on February 16, 2016, Ars Technica UK Performs benchmark tests to verify performance. The test was conducted on ASUS X99 Deluxe, CPU is Core ...
It's been some 18 months since Khronos announced the next-generation of OpenGL, and the final version of the spec, Vulkan, is finally ready for deployment. As of today, everything related to Vulkan -- ...
Update 16th February, 2016: Vulkan 1.0 has been released. You can download a beta driver for both AMD and NVIDIA drivers right now, and try it out on The Talos ...
Most modern Android smartphones support Vulkan, a superior graphics API that outperforms the older OpenGL standard. Despite this hardware capability, many devices still default to OpenGL, leaving ...
In brief: Vulkan has become a strong and popular contender to Microsoft's DirectX 12 graphics API. It's favored by developers (and even players, such as myself) for its superior performance (when well ...
Vulkan has been out for around 9 years now, and The Khronos Group continue tweaking it for developers to remove frustrations. It's probably the most important thing to ever happen for Linux gaming as ...
Rainbow Six Siege developers replaced Vulkan API with DirectX 12 API during the Operation Twin Shells season. The decision came out of the blue and took the players by surprise, facing immense ...
I found throwResultException() function very useful. Could it possibly be considered to be part of the public Vulkan-HPP API? It used to be in vk namespace but it was moved to vk::detail namespace ...