Your browser does not support the audio element. Consider the task of changing a game object’s state every minute. This game object can be a clock whose state we ...
弾数管理:マガジン内の弾数と、リロード時に増える弾数をコントロール サウンド再生:射撃音・リロード音などで没入感をアップ コルーチン(IEnumerator):リロード時間などの待機処理をうまく表現 UI連動:残弾数を画面に表示して、プレイヤーに状況を ...
Some tasks in game development are not synchronous — they are asynchronous. This means they are not linearly executed within the game code. Some of these asynchronous tasks can require quite a long ...