Setting the Text for a TextMeshPro using the MRKT TextMeshPro shader using any of the german umlauts "äöü" causes the TextMesh to throw an error because it copies ...
I've tried to use OVROverlayCanvas in a Unity project with TextMeshPro, but the text elements that utilize this script aren't rendered on the Quest 3. This issue can be reproduced using the ...
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