bNodeSocket *sockScale = bke::node_find_socket(node, SOCK_IN, "Scale"); bNodeSocket *sockVector = bke::node_find_socket(node, SOCK_OUT, "Vector"); bNodeSocket ...
The shader has options for transparency alpha clipping, vertex snapping, affine texture mapping, and fog using fixed-point math. Note: This is a work in progress so updates will be frequent, but every ...