VolumeRendering component generates a Cube geometry which has 1.0 length edges. By object space raymarching techniques, rendering a volume with a MeshRenderer. (See references) tested on Unity ...
IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via ...
現在アクセス不可の可能性がある結果が表示されています。
アクセス不可の結果を非表示にする