Unity Backtracks, Nixes Game Install Runtime Fees for Personal Plans For those on Unity Pro and Unity Enterprise, the runtime fee will only kick in with the next long-term support (LTS) version of ...
Game developers aren't happy with a new policy from Unity that will cost developers a small fee every time someone downloads a game built on Unity's game engine. It's called the Unity Runtime Fee, and ...
UPDATE 11.45pm: As fury among developers continues to mount following Unity's dramatic changes to its Unity Engine business model, the company has taken to social media to "provide clarifying answers ...
Unity Personal and Unity Plus subscribers will pay $0.20 per install after reaching $200,000 in revenue from the past 12 months and 200,000 lifetime installs. Meanwhile, after hitting $1 million in ...
Unity’s new fees have the potential to cost developers thousands of dollars per month. Unity, one of the most utilized game engines in the world, has announced new fees that will charge developers ...
Unity is updating their monthly licensing model to be based on the number of game installs across all Unity-supported platforms, rather than a flat fee. As a result, Niantic has until January 2024 to ...
After a couple of days of furious game developer reactions, game engine company Unity have backtracked a teensy bit on their plan to charge developers who meet certain revenue and copies-sold ...
Yesterday (Tuesday, September 12), it was announced that the game engine Unity will soon begin charging developers a monthly fee based on the number of installs their games have, in a move that has ...
Earlier this week, Unity apologized for controversial changes made to its game development engine, including per-install fees for games made in it, stating that another update would arrive later.