Welcome to the Pocket Worlds Unity Pathfinding Take-Home Project! In this repository, we'd like you to demonstrate your engineering skills by creating a small Unity project that implements pathfinding ...
This project showcases a procedural terrain generation system using Perlin noise and a dynamic pathfinding system using the A* algorithm. The combination of these techniques allows for the creation of ...
Abstract: The purpose of Unity's automatic wayfinding technology is to enable characters or objects in a game or virtual reality scene to move autonomously and avoid obstacles, thereby enhancing the ...
Abstract: Physical simulation is also called physical simulation. The general simulation process is based on physical properties and geometry similarity, and other properties remain unchanged.Physical ...