local script = ... script.Awake = function() -- create an instance from a Inspector assigned prefab script.go = Object.Instantiate(script.InspectorPrefab) end script.Update = function() -- make it ...
Since this is just a proof of concept, it has no means to be a full game, nor do I plan to. Using the Rust language, the Lua runtime is added into Unity. It is done by having Rust act as a middleman ...