This project showcases a procedural terrain generation system using Perlin noise and a dynamic pathfinding system using the A* algorithm. The combination of these techniques allows for the creation of ...
Folders and files ... Repository files navigation Unity MazeRunner a Pathfinding Visualizer Pathfinding visualizer in maze base 2D grid using Unity ...
Abstract: The purpose of Unity's automatic wayfinding technology is to enable characters or objects in a game or virtual reality scene to move autonomously and avoid obstacles, thereby enhancing the ...
Abstract: Pathfinding on grid maps is a cornerstone problem in robotics, autonomous navigation, and game development. Classical algorithms such as A*, Dijkstra’s, and Breadth-First Search (BFS) are ...