Surface-Stable Fractal Dithering is a novel form of dithering invented by Rune Skovbo Johansen for use on surfaces in 3D scenes. What's unique about it is that the dots in the dither patterns stick to ...
In many cases, we want to dither textures so that we can use the more compact texture RGBA4444 import format to save memory since it requires only 16bits per pixel. This project aims to provide a ...