This is a custom cloth simulation built in Unity as part of my technical portfolio. The goal is to develop a system that reacts to forces (like wind and gravity), anchors, and collisions, using ...
Desc: Basic mass-spring cloth simulation. You can anchor the cloth to something by giving it the Anchor component. Also added basic collision for spheres. How to run: Timing parameters are located in ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. CloakWorks' middleware tool, Shroud, enables games and software to utilize dynamic cloth ...
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