Baking is a process that converts GameObject data in the Unity Editor (authoring data) into entities written to Entity Scenes (runtime data). Baking is a non-reversible process that turns a ...
Everytime I bake the lighting while I've a volume in the scene, unity crash after it reload the level 0x00000145c0fd09a3 (Mono JIT Code) [ftRenderLightmap.cs:2621] ftRenderLightmap:LoadVolumes () ...
Danish/UK middleware company Unity Technologies has just released version 3 of its integrated and cross platform Unity game engine. While the focus is mainly on web and console features, there are ...
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