Adds Unity's Rule Tile functionality to LibGDX. Allows you to define which image the tile should be based on which neighbors it has. Use this however you want idk how copyright works.
This script is for Unity2D tiling. Simply create a parent object (e.g. a cube) that you will use for collisions, etc. Create a parent object (e.g. a cube) that you will use for collision detection, ...
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