Take control of the sounds in your game by pooling your Audio Sources! Reduce the number of real voices required to play a multitude of audio clips, manage their lifecycle, and enhance performance.
This repository contains a script that allows you to get frequency data from a sound source. The script allows you to get normalized, smoothed data for further usage in visualization. On the gif above ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results