// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) // (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, ...
One day I was trying to search for something like pygame for C++ and I found SDL2, but the implementation of this library was not easy for me. I decided to make this tutorial on how to implement SDL2 ...