Navigation mesh toolkit for ThreeJS, based on PatrolJS. Computes paths between points on a 3D nav mesh, supports multiple zones, and clamps movement vectors for FPS controls. To learn how to create a ...
three-pathfinding Navigation mesh toolkit for ThreeJS, based on PatrolJS. Computes paths between points on a 3D nav mesh, supports multiple zones, and clamps movement vectors for FPS controls. To ...
Abstract: As the complexity of video games escalates, the presence of more agents, diverse game environments and richer game mechanisms are continuously drawing attention to real-time pathfinding ...
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