お疲れ様です。VolcaでモデルTAを担当している TSAI です。 この記事では、Unreal Engine 5.4 の Nanite Tessellation を使った Displacement について紹介します。 Displacement を扱うに当たり、当初は Nanite Displaced Mesh というプラグインを使用しようとしましたが、非常に重く ...
This sample showcases dynamic tessellation with displacement that requires per-frame generation of clusters for ray tracing using VK_NV_cluster_acceleration_structure ...
Honeycombs, some bathroom floors and designs by artist M.C. Escher have something in common: they are composed of repeating patterns of the same shape without any overlaps or gaps. This type of ...
"[Voronoi tessellation](http://pyscal.com/en/latest/methods/voronoiparameters/voronoiparameters.html) can be used to identify local structure by counting the number ...
Tessellation is a mathematical concept that involves the repetition of a geometric shape to cover a surface without any gaps or overlaps. The term tessellation comes from the Latin word “tessella,” ...
A tessellation or tiling is essentially a repeated pattern that doesn't overlap or have any gaps. It's the repetition that indeed makes the pattern. Examples can be found in nature, such as in several ...