Abstract: This paper deals with the computation of reciprocals, square roots, inverse square roots, and some elementary functions using small tables, small multipliers, and, for some functions, a ...
A C++ implementation of a fast square root algorithm inspired by the famous "fast inverse square root" technique originally used in Quake III Arena. This project implements a high-performance square ...
Abstract: The paper presents a novel method of evaluating the square root function in FPGA. The method uses a linear approximation subsystem with a reduced size of a look-up table. The reduction in ...