I should learn the following in order for a classic 2D C# sprite engine. My Sprite Engine will be simple. It will not be a game it will be capable of loading of one ...
#Dwell on each image for this many frames. #STEP 1: Check if self.sequence is empty. We only want to start #a new sequence if we finished the old one already. #STEP 2: If self.sequence is empty, copy ...