ゾンビモデルから移植した「Configuration」でダメージや攻撃範囲、「NPC」スクリプトで移動スピードなどを設定します。 これにより、NPCの動きや攻撃特性を細かく調整することが可能です。 AttackDamageを0にすると、かまれても痛くない。 Radiusは範囲です。
A production-ready, highly flexible NPC system built on SuperbulletFrameworkV1-Knit that provides server-authoritative NPCs with client-side rendering optimization, advanced pathfinding, sight ...
Handling a lot of NPCs (50+) can lead to the Roblox engine severely struggling with doing multiple pathfinding operations at the same time. I solved this issue by creating a queue system for ...
Artur is a copywriter and SEO specialist, as well as a small business owner. In his free time, he loves to play computer games and is glad that he was able to connect his professional career with his ...