The idea is to exploit temporal coherence between two consecutive rendered images to speed up ray-casting. The algorithm stores the x- y- and z-coordinate for each pixel in the scene in a ...
Wolfenstein 3Dというゲームが昔ありまして、FPSの元祖の一つとされています。当時の3D空間の表現といえば、ウィザードリィのようなワイヤーフレームで描かれたダンジョンを90度ごとに回転しながらカクカク進むような表現が最高水準でした(もっと豪華表現 ...
Abstract: We present ForceCtrl, a novel 3D hand raycasting technique that enhances pointing precision by adjusting control-display (CD) gain based on user-defined pinch force. We introduce a ...
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