This is a hobby project to make a raycaster using the GPU power with Compute and Fragment Shaders. It is based on the Lode's Computer Graphics Tutorial (the raycast series), which uses a full CPU ...
This game is coded in MC68000 assembly language but it relies on the graphics, sound and file system simulated by EASy68K. If you want to play the game you need the EASy68K assembler and simulator ...