I have a custom projectile-mode-line-function that puts PR[name] in the modeline when there's an active project, and nothing at all in the modeline when there isn't. Normally this works fine. However, ...
Just code in a standard console app, inputs are, 1: the starting height above ground, 2: A velocity vector (to get speed and launch angle), 3: width of the playfield, 4: A height above ground, which ...
ABSTRACT: This paper investigates the computational solution to the problem of projectile motion under a significant linear drag effect. The drag force acting on the particle within the medium of ...
Abstract: To effectively evaluate the damage efficiency of the terminal-sensitive projectile to the ground target under the power of multiple projectiles, this paper proposes a new method to calculate ...
ABSTRACT: This paper investigates the computational solution to the problem of projectile motion under a significant linear drag effect. The drag force acting on the particle within the medium of ...
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