A repository for experimenting with procedural geometry. It all started with this YouTube video - [Procedural Planet Generation](https://www.youtube.com/watch?v ...
This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...
At last year's E3, XBox guru J Allard (is "J" this guy's first name?) talked up procedural geometry generation as one of the main features of the next-gen XBox2 platform. This technique is like ...
Abstract: Creation of procedural 3D building models can significantly lessen the costs of modeling, since it allows generating a variety of similar shapes from one procedural description. The common ...
When word first got out that Microsoft was planning to get into the game console business, I was skeptical. First, I was skeptical that the rumors were true, and when they turned to be true I was ...
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