A gamified traffic algorithm simulator desktop application built with Electron and HTML5 Canvas. Visualize and compare different pathfinding algorithms in real-time on a tropical island environment.
A web application to visualize pathfinding algorithms. This project demonstrates how different algorithms traverse through a grid to find the shortest path between a start point and an endpoint. It ...
The “eureka!” moment came when Castle and team realized they didn’t have to build perfect—or even really great—pathfinding. Rather, they had to build pathfinding that didn’t look stupid to the player.
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