This repository demonstrates how to run an embarrassingly parallel simulation using R on a Slurm-based high-performance computing (HPC) cluster-specifically, the UCI HPC3 system. The simulation splits ...
Abstract: This paper analyzes the geometric quantities that remain unchanged during parallel mapping (i.e., mapping from a reference curved surface to a parallel surface with identical normal ...
Messrs. M. C. Shaw and C. D. Strang 1 have criticized the thermal wedge explanation of the parallel surface thrust bearing put forward by A. Fogg in his paper 2 describing his experimental work.
We present a parallel surface reconstruction algorithm that runs entirely on the GPU. Like existing implicit surface reconstruction methods, our algorithm first builds an octree for the given set of ...
Abstract: Surface reconstruction from multi-view images without pose prior is challenging. Recent advances integrate incremental Structure from Motion (SfM) pipeline into surface optimization, ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results