This repository demonstrates how to run an embarrassingly parallel simulation using R on a Slurm-based high-performance computing (HPC) cluster-specifically, the UCI HPC3 system. The simulation splits ...
Abstract: This paper analyzes the geometric quantities that remain unchanged during parallel mapping (i.e., mapping from a reference curved surface to a parallel surface with identical normal ...
Messrs. M. C. Shaw and C. D. Strang 1 have criticized the thermal wedge explanation of the parallel surface thrust bearing put forward by A. Fogg in his paper 2 describing his experimental work.
We present a parallel surface reconstruction algorithm that runs entirely on the GPU. Like existing implicit surface reconstruction methods, our algorithm first builds an octree for the given set of ...
Abstract: Surface reconstruction from multi-view images without pose prior is challenging. Recent advances integrate incremental Structure from Motion (SfM) pipeline into surface optimization, ...