This is a simple tutorial on getting started with OpenGL on Mac OS. It really covers two orthogonal topics. How to get a Cocoa view that you can use to draw with OpenGL. How to get started with basic ...
This is a tutorial for using the modern shader pipeline of OpenGL with SDL 2 in Haskell. I couldn't find any tutorials that cover using these two libraries in Haskell, although I did find an old ...
Using OpenGL and GLUT, you can increase the speed of your image processing by using the power inside your system's GPU. Video games have been making full use of GPUs for years. Now, even nongraphical ...