First what works: I can run RenderSurfaceType = OpenGL when I set GDK_BACKEND=x11, and obviously Software render surface works as well. But because I don't need anything else on x11, it's a waste of ...
This project was made as a final project for my Computer Graphics Shaders class at Oregon State University. All of the boilerplate code was provided for me but all of the GLSL shader core and main ...
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