Occlusion culling increases rendering performance simply by not rendering geometry that is outside the view frustum or hidden by objects closer to the camera. Horus is a non-conservative occlusion ...
This Unity project demonstrates the integration of the FMOD audio engine into Unity, with an emphasis on implementing occlusion handling. Occlusion in audio refers to the simulation of sound being ...
Danish/UK middleware company Unity Technologies has just released version 3 of its integrated and cross platform Unity game engine. While the focus is mainly on web and console features, there are ...