def __init__(self,meshName,textureName,location=[0.0,0.0,0.0]): for idx in range(0, int(len(vertex_list)/3)): vertex_in_list = vertex_list[idx*3:idx*3+3] uv_in_list ...
Normal maps are also textures, but instead of using the RGB value at a pixel to select the color, we use the RGB values X, Y and Z values of the normal at that point. This allows us to define ...
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