When opening a GLTF that was converted from Maya FBX with FBX2GLTF the normal map appears to be inverted on the Y axis. If I import the object into three.js editor. The light looks like it is coming ...
The normal file in question is labeled Asteroid_DeepNormal.png as that has some height gradients. I also have an Asteroid_SoftNormal.png file that I made with softer gradients. The issue is I want ...
Abstract: Surface normal estimation is an essential component of several computer and robot vision pipelines. While this problem has been extensively studied, most approaches are geared towards indoor ...
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