This tutorial you will show how to represent game state in Entitas (as components) and how to render that game state using Unity functionality (via systems). You'll also see how to pass Unity ...
An implementation of Authoritative Server Movement in Forge Networking Remastered. The example shows client-side prediction, reconciliation of inputs, error ...
“How could 500 organisations remain united in this struggle? This could happen only because the farmers gave us the single mandate ‘repeal laws and get the msp’,” says Mollah. The central government ...