In this project, an Inverse Kinematics based on the Levenberg-Marquardt method was implemented. The Unity game engine was used as the simulation environment and the programming language Python was ...
This is a Unity powered game intended to teach high schoolers and middle schoolers some of the basics of kinematics. It is part of a STEM workshop called "Seeds in Stem" which runs for students in the ...
Abstract: This paper contains investigation on managing robot kinematics based on Arduino controllers using a Unity system. The developed system allows to perform different operations using the ...