A partial Game Boy emulator core implemented from scratch in Java. This solo project was completed in 6 days and serves as a deep dive into CPU architecture, opcode decoding, memory mapping, and the ...
Many features on the 65C22 Some might ask, why write an emulator in Java? And I would respond: "Because no one else would." Sure, Java is terribly slow (more than 1000x slower than the original!), and ...
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