Outperform competitors by implementing gamification elements like progress tracking and reward systems that boost user retention and conversion rates. Balance fun and functionality by carefully ...
Gamification Summitで例示されたGamificationデザインの実際、続きです。 5)ユーザエンゲージメントを高める工夫をしよう 最後のデザイン要素は、「エンゲージメント」である。この言葉も最近時々耳にするようになってきたが、まだ目新しい印象がある。
User engagement is at the heart of any design philosophy. With the user-centred approach, designers are always on the lookout for new techniques to enhance user engagement with products, websites and ...
Explore how gamification and tech-savvy innovators are reshaping intimate tech, blending data, design, and human pleasure to ...
Gamification Summitで例示されたGamificationデザインの実際、続きです。 2)他のユーザと関われる、ソーシャル性を盛り込もう ソーシャル性をもたらす要素、としては例示されていたのは大きく3つ。 であった。 「競争」では単純にランキングで競うという ...
The following post was published on the Knowledge@Wharton website on December 5, 2012. Can work be fun? Is it possible for customers to have the same deep engagement with an organization's products or ...
“Gamify!” is friendly advice for any leader with a team of working from home newbies. However, do we know how to get it right? Most organizations already benefit from gamification techniques to some ...
Gamification has been around for some time now, so where has it proved a useful tool in HR and where has it been over-hyped? It’s been several years since gamification was first talked about in HR ...