Shuhan Li and Olivia Sun share what they learned when testing out gamification strategies and technologies to tackle challenges presented by online learning Games are a medium for storytelling.
Background: In foreign language education, educators struggle with declining student engagement as traditional EFL teaching, relying on passive lectures and dull materials, hampers proficiency and ...
A case study showing how simulations, role playing and gamification can develop students’ global citizenship and help grand challenges feel more surmountable Imagine a scenario where students walk ...
Gamification is one of the biggest in education trends right now in education. According to ISTE, “Gamification is about transforming the classroom environment and regular activities into a game” ...
A team of researchers at the Japan Advanced Institute of Science and Technology (JAIST) has now formulated gamification guidelines that can transform classroom quizzes into highly engaging and ...
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