This doesn't appear to be implemented in Unity.Mathematics, and a customer who is porting parts of their code to DOTS has had to resort to using the old Quaternion implementation to achieve this.
There is a FromToRotation in Unity.Physics.Math Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment ...
一部の結果でアクセス不可の可能性があるため、非表示になっています。
アクセス不可の結果を表示する