Requires OpenGL ES 2.0. Requires GL_ANGLE_framebuffer_blit (or equivalent functionality). The extension is written against the OpenGL ES 2.0 specification. OES_texture_3D affects the definition of ...
Requires OpenGL ES 2.0. Requires GL_NV_framebuffer_blit. The extension is written against the OpenGL ES 2.0.25 (November 2, 2010) specification. OES_texture_3D ...
Abstract: This work examines the facility of using a large distributed memory system for rasterization of computer graphics using the OpenGL and GLUT libraries. Issues examined include the performance ...
Strong industry support for state-of-the-art OpenGL 3.0 API and GLSL 1.30 shading language specifications on all major platforms; OpenGL evolutionary model to accelerate development of standard; ...
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