こんにちは!エフェクトアーティストのtaka(nCuU6Ct8gZtpLBo)です! 今回はUnreal Engine でよく使われる 「Dissolve(ディゾルブ)」表現 について解説します! X>=Y → 出力は「1」 X<Y → 出力は「0」 つまり、「Xが大きいと1」「Yが大きいと0」を返します。 出力は 0 か ...
README instructions and JSDoc snippets were auto-generated by an AI assistant and may contain occasional inaccuracies—please validate before reuse. This repository demonstrates a dissolve VFX for ...
It is often the case that we find ourselves working with spatial data that is more granular than we need. For example, we might have data on sub-national units, but we’re actually interested in ...