This simple tutorial will show you how to create a compute shader that makes an image grayscale. First, we need to load a sample image. For now, I'll just create a 256x256 completely red image. If all ...
A blazingly fast 2D particle simulator written in Rust, capable of handling up to 89,478,485 particles simultaneously on modern GPUs. The application dispatches compute workgroups in a 2D grid to ...